Linux/Unix Adventure game
-create a class called Item. This class should model a basic adventure game item. It should contain fields for only the most common attributes of items. It should also provide a basic means for accessing these fields and storing values for them. Additionally, you must provide a toString() method which returns a String representation of the item which looks similar to: Item: shortName: sandwich type: consumable description: a peanut-butter and Jelly-Create another class called ItemTestDriver in a new file. This class should have a main method which creates two distinct Item objects and prints them out. These Items can have any non-trivial (that is, not blank, or something similar) content of your choosing.-Within the comment block at the top of each file, provide a brief justification of the design decisions you made for the class.